A downloadable game

Download NowName your own price

You stand upon the cusp of the unknown. The Labyrinth of Time’s Edge has erupted into a vast and untamed world of 3,999 handcrafted rooms, each echoing with new horrors, mysteries, and echoes of forgotten souls. Every corridor tells a story, every shadow hides something waiting to be unearthed. The world has grown so immense that even the most seasoned adventurers will find themselves lost, humbled, and reborn in its depths. The werewolves, undead, spiders, and spectral ladies that now wander these halls mark a turning point, a reminder that no map is complete, no victory final. The rules have changed. What you thought you knew about mastery, exploration, and courage will be tested anew. This is no longer just a journey through text; it’s a descent into creation itself, a boundless realm forged in imagination, fear, and faith.

Enter if you dare. Escape if you can.

**UPDATE INSTALLATION**

To play the latest version of The Labyrinth of Time’s Edge, simply replace your original ROOMS.txt and INTERACTIONS.txt files with the newest versions included in the update. This will seamlessly expand your existing game world with the latest story content, interactions, and room data, bringing the full 3,999-room adventure to life.

System Requirements

Because it’s built in QBasic/QB64 with the soul of a DOS-era adventure, the requirements are light:

  • Operating System: Windows 7, 8, 10, 11 (or DOS emulator such as DOSBox for Linux/macOS)

  • Processor: 1 GHz or faster

  • Memory: 512 MB RAM

  • Storage: 10 MB available space

  • Display: Basic VGA or higher

  • Input: Keyboard

Download

Download NowName your own price

Click download now to get access to the following files:

TLOTE 4.1.11.zip 1.3 MB
rooms.txt 746 kB
interactions.txt 265 kB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

(+1)

Quite the finding, this gem right here **big grin** i will report back. Thank u for ur effort, I, for one, appreciate.  

You've made my day with this awesome comment. I hope you enjoy it. :)

Liking it a lot so far! You should consider adding a prompt letting you know when an item has been taken. I found the stone statue early on, and tried to take the sword and lantern it was holding. Neither prompted anything, but when I checked my inventory, it said I had a lantern but it didn't list the sword. Do I have the sword? Not sure.

Also I'm not sure if this is a text adventure game or not? After mapping about 200 rooms I feel like I haven't seen any puzzle or objective yet? Is the goal just exploration?

That’s a wonderful question, and I truly appreciate you taking the time to wander that far within the Labyrinth! Yes, at its core, this is absolutely a text adventure, but one built around a very different philosophy. The Labyrinth of Time’s Edge isn’t a puzzle box to be solved; it’s a world meant to be experienced. Every room, every description, every eerie echo is part of a greater story being uncovered piece by piece. The objective isn’t simply to win, it’s to lose yourself in the world. Exploration is the heart of it. The further you go, the more you start to sense the strange rhythm of the place, its tone, its whispers, its sense of hidden design. Puzzles and interactive elements do exist, though they emerge more subtly as you progress deeper into the castle and beyond. You’re not just exploring a game, you’re walking through a story that’s still being written. And I’m honored to have you along for the journey.

Thank you so much for playing truly means the world to me that you’re enjoying your journey through the Labyrinth! That’s a great point about the item prompt; I really appreciate you catching that. Some of the older interactions don’t yet display proper pickup messages (a side effect of how massive the system has become), but I’ll be refining that soon, so every item gives clear feedback when taken. As for the sword, you should have it depending on the version you’re playing, but I’ll double-check that specific interaction to be sure it’s behaving as intended. This kind of feedback helps me keep shaping the world piece by piece, so thank you again for taking the time to share it. Every small detail brings the Labyrinth closer to perfection. 

(2 edits)

Line 15429 and line 16409 in rooms.txt have some typos.

Cheese and crackers, thank you so much for letting me know. I just made the corrections on my end.

(+1)

Cool, I like interactive fiction and this one seems neat.