The Labyrinth Of Time's Edge
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Devlog
- September 21, 2025 by The Ventureweaver#indie game, #indie dev, #atmospheric, #singleplayer, #story rich, #interactive fiction, #text adventure, #adventure, #narrativeAdventurers, dreamers, and fellow wanderers, The Labyrinth of Time’s Edge has reached another great turning point. With room 3,719 now behind us, the game continues to grow into something far larger... Continue reading
- September 19, 2025 by The Ventureweaver#Text Adventure, #Interactive Fiction, #QBasic, #Retro, #Fantasy, #IF, #AdventureOne of the best parts of working on The Labyrinth of Time’s Edge isn’t just the rooms I write or the strange places I design, it’s the culture that’s grown around it. When I say “culture,”... Continue reading
- September 17, 2025 by The Ventureweaver#programming, #QBasic, #Text Adventure, #Adventure, #Interactive Fiction, #TUI, #Fantasy, #Labyrinth, #Time's Edge, #ExplorationAdventurers, The Labyrinth of Time’s Edge never rests, and neither do I. Over the past weeks, I’ve been diving deep into designing entirely new sections of the game. These aren’t just rooms tack... Continue reading
- September 15, 2025 by The Ventureweaver#Text Adventure, #Adventure, #Interactive Fiction, #Open SOurce, #Qbasic, #Fantasy, #RPG, #IF, #Text BasedWhen I first started The Labyrinth of Time’s Edge, I wasn’t thinking about marketing, visibility, or “getting it in front of people.” I was a kid with a notebook and a keyboard, drawing maps a... Continue reading
- September 11, 2025 by The Ventureweaver#Retro, #Text Adventure, #WIP, #Interactive Fiction, #Adventure, #QBasic, #Fantasy, #IFFellow adventurers, The Labyrinth grows once more. I’ve been deep in the halls of the Forgotten Castle, expanding the Hall of Empty Thrones and pushing forward into new domains like the Hunting Grou... Continue reading